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Devil Daggers Download For Mac

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  1. Devil Daggers Download
  2. Devil Daggers Review

All Discussions. Planning to start on Mac version soon. I always struggle with linux dev but I'll give it a shot after mac version. No promises though! So I've been meaning to make this for a while as it came to my attention that under 7,000 players (out of 193,000!) have actually reached the 250 second mark. Skip to content. Products expand. Download Support New Launch Bring the game keyboard and mouse, you are the.

A downloadable game for Windows and macOS

A classic survival horror game, in the lineage of Silent Hill, Resident Evil, and Siren.

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Bad circumstances and unwelcoming hosts are nothing new to a transient lifterlike you. When the Spire picked you up, you thought it was a way home. But something went wrong this time.

The Spire broke from the herd, venturing far off course, carrying its passengers deep into the accursed swamp.

And then — miles from help or hope — the Spire grinds to a halt. Someone has gone overboard.

The herd continues on without you, as the pilgrims call to their god for help.

But it isn't their god that answers.

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supports keyboard or gamepad

(Keyboard users can play right handed [WASD +JKL] or left handed [Arrows +CXZ] )


{ keyboard bindings }
[J]/[C] = (A)
[K]/[X] = (B)
[L]/[Z] = (R)
[esc] = (Start)


{ controls }

(A) -- Talk/Interact
hold (B) -- Sprint
back + (B) -- Quickturn
hold (R) -- Aim Gun
(A) while aiming -- Fire Gun
(B) while aiming -- Reload Gun
(Start) -- Pause (displays hp and ammo)

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CHEATS:
F5 -- Unlimited Health
F6 -- Unlimited Ammo
F7 -- Get/Repair Gun
F9 -- Delete Save (restart game for changes to take effect)
F10 -- Self Destruct

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Made by:

Aaron Taecker-Wyss (@TaeckerWyss)

bb Tombo (@bbtombo)

Devil

Catherine Brinegar (@cathroon)

Flan Falacci (@big__flan)

Nic Freeman (@NonFatalDrop)

Shane Yach (@tipsheda)


A SlugHuman Production

Made for the Haunted PS1 Summer of Spooks gamejam.

Devil Daggers Download

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(NOTE: The MacOS build is not notarized and will not work on its own with MacOS v10.15 Catalina unless following some roundabout instructions as seen here.)

Updated 1 day ago
StatusReleased
PlatformsWindows, macOS
Release date Sep 01, 2020
Rating
Authorscathroon, Aaron Taecker-Wyss, flan, Nic, shane yach, bb tombo
GenreAdventure
Made withUnity, Maya, GIMP, Adobe Photoshop, Crocotile 3D, MagicaVoxel
Tagsbrutalist, Horror, hps1, Lo-fi, Low-poly, PSX, Psychological Horror, religion, ritual, Survival Horror
Average sessionAbout an hour
LanguagesEnglish
InputsKeyboard, Gamepad (any)
AccessibilitySubtitles

Download

Click download now to get access to the following files:

Development log

  • 1.1.2 Change Log
    93 days ago

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Full gameplay

Cool short game overall, the setup is good and tense. I love the fact that characters are already menacing so when they turn on you, you begin to think about EVERYONE you've encountered so far that you'll now have to kill/evade and that was stressful.(I really freaked when I realized I had to go through the cafeteria again) I ran into a few bugs (fell out of world, blocked by stairs geometry) some of the paths where not easy to find.The controls are ok overall but OH BOY did I needed the cheats! I feel like the gun jamming is more or less a death sentence: there's WAY too many spots where you'll simply end up in front of a barrage of enemies you simply CAN'T get through (do people actually finish this without cheats?) I think the gun jamming is not a bad idea and adds lots of tension but it could have been for just a few pulls of the trigger or make you waste a magazine instead imo

This was an excellent game! Short and simple, but the buildup was great, controls were smooth, I love the minimal approach to the storytelling. So glad I got it!

This looks really great but I've got a bit of an issue, I can't hear anything, idk if I'm just being dumb or what.

actually it seems that audio doesn't work for me in any Unity game, so this problem is probably on my end :

Ok I fixed it lol, turns out my audio drivers got all messed up so I had to reinstall them :3

Great game! Would love to see you guys do a follow up even if it's not related to this story.

Any chance of a linux build? I've heard highly of this game but can't play it at the moment due to only having a linux installation.

In case anybody else is in this situation, the game can be run under Lutris with wine (flawlessly aside from the mouse cursor not hiding).

Made a video

nice! did you used crocotile3d to create the scenarios?

We did use Crocotile3D, but only for two things: the pipe arrangements and mesh fences.

Originally we wanted to use Crocotile for level geometry too. But it was going to take too long, so instead Flan & I did the first pass in MagicaVoxel and then used Maya to edit that.

Really really love the concept here. On top of that the sound design is absolutely top notch. Unfortunately some of the gameplay mechanics really frustrated me, on top of the punishing difficulty. I'm so happy there was the inclusion of those cheats, as this allowed me to finish the game and see a conclusion I was definitely invested in. Enjoyable experience overall! Excited to see what you come up with next.

I absolutely loved this game. Like, I'm actually blown away by the amount of love and hard work that has gone into this project. I've seen people say there is a lot of running in the game with nothing much going on, but that's called exploration and world building.

I haven't seen a free indie game with a world this fleshed out in a long time. Every single person you speak to feels unique, it takes ages to get down to the swamp, and by the time you get there, you feel like you've been on a journey. The game also rewards exploration with ammunition.

I've missed fixed camera angles when they're done right, and this game nails it in setting and execution. Excellent work.

Here's my gameplay for anyone interested:

Enjoyed playing this, for the most part. I really expected to spend more time in the swamp, but when I realized the route you were taking, I thought it was really clever. Things got really hard when my gun jammed super early (think I still had 35 shots?), but I managed to make it to the end without it.

My post below basically sums my thoughts outside of my commentary. Hope my playthrough is enjoyed. Interesting game -

RE2/RE3 Speedrunners would have a Feast if they knew about this game, very difficult with the limited ammo, tons of enemies, no health packs - trying to rerun through some a labyrinth, will be uploading a video soon. Unfortunately had to cheat due to the dodge-weave difficulty (Not complaining, just was never good at RE2/RE3 'rush/dodge/speedrunning'. But I fully appreciate the creativity behind the camera angles and artistic touch that such angles and perspectives brought to this world.

That's a lot of running, man. I was as good as dead as soon as the ammo ran out. i know there are cheats to help with that but that seems like a boring way to play.

The beginning gave me chills as I played through the first part! It was apart of my 2 games one play and man!!! Spooky factor was also there. Love how the atmosphere changed from good to chaotic plus I died very quickly without cheats. Wonderful game

Great stuff, thanks for making this!!

Here's a complete playthrough of The Devil:

Run too much

Very clever twist, getting used to the level design and people on the way down then coming back it's flipped! Project hospital collection crack. I ran out of bullets and health, had 40 or so bullets and couldn't find any on the way back so made it really intense so I just booked it. Little did I know, there are cheats here. The checkpoint is too far away, but now I know I can use cheats, should be a breeze lol.

Probably grossest moment was in the room where everyone's eating and the soundtrack integrated the slurping and munching *eww*

Wow. Amazing level design here. Adding cheats is a great touch!

cool

itch.io·View all by cathroon·Report·Embed·

Devil's Dagger

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Devil Daggers Review

Specifications

Spotlights

  • Treadmill1033.8 years ago
  • Kerbango3.8 years ago

General Characteristics

  • PredecessorGhost Hawk
  • Created OnAndroid
  • Wingspan26.8ft (8.2m)
  • Length62.6ft (19.1m)
  • Height9.3ft (2.8m)
  • Empty Weight14,118lbs (6,403kg)
  • Loaded Weight21,449lbs (9,729kg)

Performance

  • Power/Weight Ratio1.257
  • Wing Loading37.5lbs/ft2 (183.3kg/m2)
  • Wing Area571.4ft2 (53.1m2)
  • Drag Points4630

Parts

  • Number of Parts136
  • Control Surfaces0

5 Comments

  • 73.5kMumpsy
    3.8 years ago
  • 122kMAHADI
    3.8 years ago
  • 73.5kMumpsy

    @ahappyape Lol! I actually thought about that for a bit. It does just need a little blue. But it would need a spider decal and it was getting late. I am not a great decal maker.

    3.8 years ago
  • 11.2kahappyape

    Chuck a bit of blue on it and it's spidrrmans plane

    3.8 years ago
  • 79.9kTreadmill103

    Awesome! Love the look of this and the superb vectoring system makes for great handling.

    3.8 years ago

15 Upvotes





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