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Project Hospital Collection Crack

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An accurate, detailed and complete guide on how to unlock every achievement in Project Hospital.

Buy Project Hospital Collection Includes 4 items: Project Hospital, Project Hospital - Hospital Services, Project Hospital - Department of Infectious Diseases, Project Hospital - Traumatology Department. Bundle info-12%. Content For This Game Browse all. This short chapter will help you quickly understand how to start managing your first hospital in Project Hospital.With the guide to Project Hospital you will be able to quickly start your first game! At the very beginning, it is worth considering which wards to build and what should be the treatment focus of your hospital. Project Hospital is a strategy game developed by independent studio Oxymoron Games.The title enables the player to manage a virtual hospital. The title resembles Theme Hospital, a classic game released during the nineties by Bullfrog. Project Hospital for PC is a classic strategy game about managing and expanding a medical facility. In order to succeed, the players must have high. Project Hospital lets you build and manage every detail of your very own hospital and also diagnose and treat individual patients. We aim to create a game both friendly to casual players and providing a lot of depth for experienced gamers.

Achievement (1/4)

'Young doctor'

Treat your first patient.
The first and most straight-forward achievement that you'll earn right away, most likely in the tutorial. Interestingly enough, the second patient triggers this achievement, not the first one in the tutorial.

'Senior doctor in da house!'

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Treat 1000 patients.
Successfully treat 1,000 patients to unlock this achievement. This achievement is cumulative and progress can be made from playing the tutorial mode, campaign mode, challenge mode or sandbox mode.

'Intern'

Complete level 1.
Simply complete the first tutorial level by curing four patients to unlock this achievement.

'Builder'

Build your first room with mandatory equipment.
This will unlock early on if you play the second tutorial. The ironic thing is you'll unlock this without adding any mandatory equipment in the room. Simply sectioning out your first room will unlock it.

'You shall not pass!'

Build room without door access.
You can earn this as early as the second tutorial level, or by simply playing the sandbox mode. Simply make a foundation and enclose it entirely around with a wall and no doors like so! Presto! Achievement unlocked!

'Ah, that's the spot'

Congratulations, you placed your first object!
Place your first object. I hope you didn't need a guide for that!

'You are hired'

Hire your first employee.
Hire someone! As straight forward as it gets, right?

'Resident'

Complete level 2.
Simply complete the second tutorial level by constructing your first clinic and diagnosing six patients.

'Manager'

Hire 20 employees.
Hire a total of 20 people over any number of playthroughs, tutorials or challenges. This achievement is cumulative and you'll earn it rather quickly.

'Instant hospital'

Place 15 prefabs.
During the course of your playthroughs, place a total of any 15 prefabs (prefabricationed rooms) to unlock this achievement. It does not need to be on one playthrough/level, nor be properly staffed so just slap them down and you'll earn this achievement fairly quickly.

'Wait, is this a bar?'

Hire 5 staff members with the ‘alcoholic' perk.
Hire any five staff members with the 'perk' of being an alcoholic. You can either earn this over your career naturally, or seek them out (I don't know why you would want to) and hire them.

You'll probably need to pay to have the hidden perks revealed. Just look out for the mug icon, which indicates the person has this 'desired' perk. Hire them and earn this achievement and a vast amount of disappointment in them!

'Attending'

Complete level 3.
Simply complete the third tutorial level by constructing, managing and monitoring your hospitalization ward. Simply follow the instructions provided and you'll unlock this achievement.

'EAAAAGLEEEE'

Rotate an object 4 times before placing it.
Rotate any prefab room or single object at least four times before placing it. You can rotate objects using the default hotkey 'R'.

'Mover'

Move 50 objects.
Place and then move any 50 objects to unlock this achievement. Interestingly enough, you can also delete any single object and it will count towards your 'move' quantity. I guess deleting an object is kind of like moving it. You're moving it into oblivion.

'Uh, more spots!'

Project

Place 100 single objects.
Buy and place any 100 objects to unlock this achievement. This achievement is cumulative and can be earned in sandbox mode, challenge mode, campaign mode or the tutorials.

'Destroyer'

Remove your first room.
Place and then remove any one room to unlock this achievement. You can find the 'Remove Room' option under 'Building Mode [F6] –> 'Prefab' –> 'Remove Room' (Bottom-right corner).

Achievement (2/4)

'Going up'

Build first floor.
Build a new floor on any hospital to unlock this achievement. It can be done in sandbox, campaign or challenge modes. Just look for the 'Add New Floor' option under the construction menu, select your specifications and build your new floor to unlock this achievement.

'Top floor please!.'

Build maximum amount of floors.
The same as the above achievement 'Going Up', but this time you'll need to build all the way to the top floor to unlock this achievement. You can have a total of four floors.

'Dr. Jan Itor'

Have your janitors clean 10000 tiles.
This achievement is cumulative and can be earned playing the tutorial mode, campaign mode, challenge mode or sandbox mode. There's no need to grind specifically for this achievement, as you'll earn it most likely in >15 hours of gameplay.

'I insure you'

Contract an insurance company.
What this achievement means is that you just need to accept an insurance carrier for your hospital. You can also simply cancel a pre-existing one and then re-enable it and this achievement will unlock. If you want a quick method, just go to campaign #1, 'In Debt', bring up the insurance window, cancel one and then enable it again.

'On fire(d)'

Fire 20 employees.
Fire any 20 employees over any game mode. You can find the ability to fire under any employee's card under the option 'Dismiss Employee'. Get to kickin' them to the curb!

'Fellow'

Complete level 4.
Complete campaign #1, 'In Debt', also known as 'level 4' to unlock this achievement.

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'Good credit'

Pay debt to the bank in only 20 days in level 4.
This achievement is rather bugged. Some players point out that completing campaign #1 (level four) in under 20 days is the way they unlocked this achievement, while others, like myself, loaded a different map entirely and this achievement unlocked at random. In fact, I unlocked this achievement prior to even completing level four, so your experience may vary.

'Specialist'

Complete level 5.
Complete campaign #2, 'Inefficient', also known as 'level 5' to unlock this achievement.

'Chief of Hospital'

Complete level 6.
Complete campaign #3, 'State Grant', also known as 'level 6' to unlock this achievement.

'Litter free'

Place 30 trashcans.
Save the environment one trash can at a time. Place them naturally as you play the game, or buy them in bulk and place them at a whole sale level. If one trash can is useful, then 30 in the reception area must be even better, right?

Very nice! Absolutely beautiful!'

Place 100 decorations.
Buy and place any 100 decorations over the course of your playthroughs, whether they be indoor or outdoor, logical or illogical. So grab a potted plant or two, or a hundred and get to decorating. Very nice indeed!

'Gardener'

Place 30 trees.
Buy and place any 30 trees to unlock this achievement. Much like the previous two achievements, you can either place them tastefully or haphazardly around. Happy Arbor Day everyone! Now get out there and plant some trees!

'Hospital 51'

Build 10 satellites.
Buy and place ten satellites to unlock this hidden achievement. Satellities are located in the 'Outdoor Objects' tab of the building menu. They are a decoration item only and cost $49 each.

'Banker'

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Have 700 000$ in your budget.
You'll need to have $700,000 in your budget (i.e. spending money) at any one time to unlock this achievement. You can amass $200,000 and then borrow the max amount in loans if you want to hit exactly $700,000 and unlock this achievement sooner.

'Do you like my hospital?'

Build functional hospital with every department.
You'll need to build, properly staff and open all eight departments in one hospital to unlock this achievement.

Achievement (3/4)

'Emergency master'

Complete challenge level 1.
Complete challenge level one by completing all necessary tasks as instructed to unlock this achievement.

Hospital

'General surgery master'

Complete challenge level two by completing all necessary tasks as instructed to unlock this achievement.

'Internal medicine master'

Complete challenge level three by completing all necessary tasks as instructed to unlock this achievement.

'Orthopaedy master'

Complete challenge level 4.
Complete challenge level four by completing all necessary tasks as instructed to unlock this achievement.

'Cardiology master'

Complete challenge level 5.
Complete challenge level five by completing all necessary tasks as instructed to unlock this achievement.

'Neurology master'

Complete challenge level 6.
Complete challenge level six by completing all necessary tasks as instructed to unlock this achievement.

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'Chief of chiefs'

Complete all objectives in level 6.
As mentioned, complete all listed objectives in level six, also known as campaign #3, 'State Grant' to unlock this hidden achievement.

'Who's the boss?'

Assign chief doctor with good boss perk.
For this hidden achievement, you'll have to assign your chief of medicine to someone with this perk for it to unlock. You'll be looking for the 'megaphone' icon, which indicates they would make a good chief of medicine. Once you hire them, assign them to the position and this achievement will unlock.

'The Great wall of hospital'

Build over 1000 tiles of walls.
This hidden achievement requires you to build at least 1,000 tiles of walls over the course of playing the game. This achievement is cumulative over all building ever done.

'Spender'

Spend 1 000 000$
This hidden achievement requires that you spend at least $1,000,000 over the course of playing the game. This achievement is cumulative over all spending ever made.

'Please do not die in the corridors!'

Let 10 clinic patients collapse.
This hidden achievement requires that you let (on purpose or on accident) 10 patients collapse in the hallways. This achievement is brought to you by Life Alert®. Help! I've fallen and I can't get up!

'Oh, all the spots!'

Place 1000 single objects.
This hidden achievement requires that you place 1,000 individual objects. This achievement is cumulative over all objects ever placed.

'Doctor Right'

Diagnose correctly 20 times under your care.
This hidden achievement requires that you take control of 20 different patients at some point and correctly diagnose their respective illness.

'My turn!'

Take control over 30 patients.
Much like the above achievement, 'Doctor Right', you just need to toggle the control option to you instead of the NPCs. Do this with 30 patients total to unlock this achievement.

'Hello? Anybody?'

Take over a patient from the clinic and have him wait for more than two game hours.
This hidden achievement reuiqres that you have a patient (any) enter your clinic. Quickly take control of said patient and then speed up the time to the maximum and have him/her wait for two in-game hours. Once the specified amount of time has passed this achievement will unlock.

'Safe working environment'

Collection

Place 30 bio-hazard trashcans.
Much like the other 'Place X amount of items…', this hidden achievement requires you to place a total of 30 bio-hazard trashcans (bins) in total during the course of your playthroughs. So get to placing! You can never be too careful!

'Home run!'

Send 20 patients home.
This hidden achievement requires that you send a total of 20 patients home over the course of your playthroughs. Broken arm? Go home! Kidney stones? Go home! All of you just go home!

'It's me, Marius!'

Place 30 toilets.
This hidden achievement requires that you place a total of 30 toilets over the course of your playthroughs. You can find these under the 'Furniture, Equipment, Decorations' –> 'Furniture and Accessories'.

'The walls have eyes'

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Place 30 eye test posters.
This hidden achievement requires that you place a total of 30 eye test posters over the course of your playthroughs. You can find these under the 'Furniture, Equipment, Decorations' > 'Medical Equipment'.

Project Hospital Collection Crack

Place 100 single objects.
Buy and place any 100 objects to unlock this achievement. This achievement is cumulative and can be earned in sandbox mode, challenge mode, campaign mode or the tutorials.

'Destroyer'

Remove your first room.
Place and then remove any one room to unlock this achievement. You can find the 'Remove Room' option under 'Building Mode [F6] –> 'Prefab' –> 'Remove Room' (Bottom-right corner).

Achievement (2/4)

'Going up'

Build first floor.
Build a new floor on any hospital to unlock this achievement. It can be done in sandbox, campaign or challenge modes. Just look for the 'Add New Floor' option under the construction menu, select your specifications and build your new floor to unlock this achievement.

'Top floor please!.'

Build maximum amount of floors.
The same as the above achievement 'Going Up', but this time you'll need to build all the way to the top floor to unlock this achievement. You can have a total of four floors.

'Dr. Jan Itor'

Have your janitors clean 10000 tiles.
This achievement is cumulative and can be earned playing the tutorial mode, campaign mode, challenge mode or sandbox mode. There's no need to grind specifically for this achievement, as you'll earn it most likely in >15 hours of gameplay.

'I insure you'

Contract an insurance company.
What this achievement means is that you just need to accept an insurance carrier for your hospital. You can also simply cancel a pre-existing one and then re-enable it and this achievement will unlock. If you want a quick method, just go to campaign #1, 'In Debt', bring up the insurance window, cancel one and then enable it again.

'On fire(d)'

Fire 20 employees.
Fire any 20 employees over any game mode. You can find the ability to fire under any employee's card under the option 'Dismiss Employee'. Get to kickin' them to the curb!

'Fellow'

Complete level 4.
Complete campaign #1, 'In Debt', also known as 'level 4' to unlock this achievement.

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'Good credit'

Pay debt to the bank in only 20 days in level 4.
This achievement is rather bugged. Some players point out that completing campaign #1 (level four) in under 20 days is the way they unlocked this achievement, while others, like myself, loaded a different map entirely and this achievement unlocked at random. In fact, I unlocked this achievement prior to even completing level four, so your experience may vary.

'Specialist'

Complete level 5.
Complete campaign #2, 'Inefficient', also known as 'level 5' to unlock this achievement.

'Chief of Hospital'

Complete level 6.
Complete campaign #3, 'State Grant', also known as 'level 6' to unlock this achievement.

'Litter free'

Place 30 trashcans.
Save the environment one trash can at a time. Place them naturally as you play the game, or buy them in bulk and place them at a whole sale level. If one trash can is useful, then 30 in the reception area must be even better, right?

Very nice! Absolutely beautiful!'

Place 100 decorations.
Buy and place any 100 decorations over the course of your playthroughs, whether they be indoor or outdoor, logical or illogical. So grab a potted plant or two, or a hundred and get to decorating. Very nice indeed!

'Gardener'

Place 30 trees.
Buy and place any 30 trees to unlock this achievement. Much like the previous two achievements, you can either place them tastefully or haphazardly around. Happy Arbor Day everyone! Now get out there and plant some trees!

'Hospital 51'

Build 10 satellites.
Buy and place ten satellites to unlock this hidden achievement. Satellities are located in the 'Outdoor Objects' tab of the building menu. They are a decoration item only and cost $49 each.

'Banker'

Have 700 000$ in your budget.
You'll need to have $700,000 in your budget (i.e. spending money) at any one time to unlock this achievement. You can amass $200,000 and then borrow the max amount in loans if you want to hit exactly $700,000 and unlock this achievement sooner.

'Do you like my hospital?'

Build functional hospital with every department.
You'll need to build, properly staff and open all eight departments in one hospital to unlock this achievement.

Achievement (3/4)

'Emergency master'

Complete challenge level 1.
Complete challenge level one by completing all necessary tasks as instructed to unlock this achievement.

'General surgery master'

Complete challenge level two by completing all necessary tasks as instructed to unlock this achievement.

'Internal medicine master'

Complete challenge level three by completing all necessary tasks as instructed to unlock this achievement.

'Orthopaedy master'

Complete challenge level 4.
Complete challenge level four by completing all necessary tasks as instructed to unlock this achievement.

'Cardiology master'

Complete challenge level 5.
Complete challenge level five by completing all necessary tasks as instructed to unlock this achievement.

'Neurology master'

Complete challenge level 6.
Complete challenge level six by completing all necessary tasks as instructed to unlock this achievement.

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'Chief of chiefs'

Complete all objectives in level 6.
As mentioned, complete all listed objectives in level six, also known as campaign #3, 'State Grant' to unlock this hidden achievement.

'Who's the boss?'

Assign chief doctor with good boss perk.
For this hidden achievement, you'll have to assign your chief of medicine to someone with this perk for it to unlock. You'll be looking for the 'megaphone' icon, which indicates they would make a good chief of medicine. Once you hire them, assign them to the position and this achievement will unlock.

'The Great wall of hospital'

Build over 1000 tiles of walls.
This hidden achievement requires you to build at least 1,000 tiles of walls over the course of playing the game. This achievement is cumulative over all building ever done.

'Spender'

Spend 1 000 000$
This hidden achievement requires that you spend at least $1,000,000 over the course of playing the game. This achievement is cumulative over all spending ever made.

'Please do not die in the corridors!'

Let 10 clinic patients collapse.
This hidden achievement requires that you let (on purpose or on accident) 10 patients collapse in the hallways. This achievement is brought to you by Life Alert®. Help! I've fallen and I can't get up!

'Oh, all the spots!'

Place 1000 single objects.
This hidden achievement requires that you place 1,000 individual objects. This achievement is cumulative over all objects ever placed.

'Doctor Right'

Diagnose correctly 20 times under your care.
This hidden achievement requires that you take control of 20 different patients at some point and correctly diagnose their respective illness.

'My turn!'

Take control over 30 patients.
Much like the above achievement, 'Doctor Right', you just need to toggle the control option to you instead of the NPCs. Do this with 30 patients total to unlock this achievement.

'Hello? Anybody?'

Take over a patient from the clinic and have him wait for more than two game hours.
This hidden achievement reuiqres that you have a patient (any) enter your clinic. Quickly take control of said patient and then speed up the time to the maximum and have him/her wait for two in-game hours. Once the specified amount of time has passed this achievement will unlock.

'Safe working environment'

Place 30 bio-hazard trashcans.
Much like the other 'Place X amount of items…', this hidden achievement requires you to place a total of 30 bio-hazard trashcans (bins) in total during the course of your playthroughs. So get to placing! You can never be too careful!

'Home run!'

Send 20 patients home.
This hidden achievement requires that you send a total of 20 patients home over the course of your playthroughs. Broken arm? Go home! Kidney stones? Go home! All of you just go home!

'It's me, Marius!'

Place 30 toilets.
This hidden achievement requires that you place a total of 30 toilets over the course of your playthroughs. You can find these under the 'Furniture, Equipment, Decorations' –> 'Furniture and Accessories'.

'The walls have eyes'

Project Hospital Collection Crack Software

Place 30 eye test posters.
This hidden achievement requires that you place a total of 30 eye test posters over the course of your playthroughs. You can find these under the 'Furniture, Equipment, Decorations' > 'Medical Equipment'.

Achievement (4/4)

'Herr Wilhelm Röntgen'

Have 30 patients under your care undergo Xray examination.
This hidden achievement requires you to first and foermost, have functioning x-ray abilities within your hospital. Next, you'll need to put the patient under your control and then send them to have x-rays done. Do this 30 times to unlock this achivement.

'Dr. Acula'

Take blood from 50 patients under your care.
This hidden achievement requires you to first and foermost, have a functioning lab so you can take blood and test samples. Next, you'll need to put the patient under your control and draw their blood as part of their treatment. Do this 50 times to unlock this achivement.

'Wrong again'

Misdiagnose 20 patients under your care.
This hidden achievement requires you to first and foremost, take control of any given patient and put them in your care. Next, you need to guess their illness incorrectly. Do this 20 times over the course of your playthroughs to unlock this achievement.

More of this sort of thing:

We're happy to announce Project Hospital 1.1, a major update with some of the most requested features, user experience improvements and Workshop support!
This update contains roughly four months of work, already in production during the last two patches - because of the nature of the new features and content it made sense to test and balance everything together.
We really hope you enjoy the new version and we're looking forward to what you come up with for the workshop!
So, thanks for your patience, let's move to the release notes
Project Hospital 1.1.16207
Custom content support update
- Improved mod support for creating graphical assets
- Creating scenarios in game
- [Steam Workshop] Sharing mods
- [Steam Workshop] Sharing scenarios
'First impressions' update
- Improved menus
- Loading tips
- Preview screenshots and more info about saved games
- Video background in main menu
- Custom UI scale now works also in main menu (title screen)
UI
- New workspace panels in management
- Updated management interface with new shared rooms category
- New hiring UI with more categories (**don't forget to click on individual workspaces to open hiring card!**), indication of required specializations for all professions
- Department statistics with room workloads, prestige, patient details and procedure info
- Polished hospital statistics, added yesterday's statistics panel
- Tooltips for symptoms in table of diagnoses
- More keyboard shortcuts (departments mapped to 1-9, DEL for bulldozer tool, ...)
- Cleaned up buttons in tool panels in building mode
- Notifications have configurable colors
- A couple of new notifications on the main panel for trying to hire characters to a room they're not allowed
- More info about why an ambulance can't be placed (for example on an above-the ground floor, this was surprisingly easy to miss)
- Exam units show patient portraits when a procedure is running there
- Added info about required hospitalization to surgery tooltips
- (Plus a lot of small quality-of-life improvements in the UI)
Gameplay
- New insurance company objectives and rewards (more varied and hopefully more fun, more challenging in the late game - for example performing surgeries, saving patients after collapses)
- New laboratories department shared between other departments (Hematology, Histology and Microbiology labs with some new equipment)
- Sharing more rooms, for example sharing common rooms between departments for free time and staff lunch
- Added maximum number of insurance companies contracted at once, balanced to send similar numbers of patients as the original insurance companies
- Smooth ranges of patient numbers sent by insurance companies according to prestige
- Random events
- Improved rules for making events available after unlocking, all departments are no more needed
- Added detection that patient's doctor doesn't have diagnostics role allowed
- Night clinic
- Patients leave after not being seen for too long, not only when clinic closes
- Implemented moving patients waiting at reception to a waiting room if shifts have changed and there's no receptionist
- Releasing patients from observation back to clinic if they're not at risk anymore, added a couple of notifications
- Receptionist is a proper employee role now
- Improved rules for which roles are available where (anesthesiology, reception)
- Staff limit can be increased to 400 in options (only attempt this if you have at least the recommended hardware)
- Staff counter on main panel blinks when trying to hire an employee and the employee limit has been reached
- Improved visual side of characters entering/exiting elevators (timing, fade in, fixed overlapping)
- Improved handling of priorities on Trauma and Observation
- Implemented specific detection of procedures not available to be prescribed at a certain department (not only when a specific doctor doesn't have the required skill)
- New notification for not enough stretchers to transport all patients at a department
- Idle characters without workspace now show it as their status in their card
- Updated tutorials and dependency tree visualization to match updated mechanics
- Disabled releasing patients during the night, they'll wait for the morning
- Implemented leveling up anesthesiology also by resuscitating collapsed patients
- If a patient dies, this counts in statistics of the department where their diagnosis belongs, not ICU where they usually end up after a collapse
- Disabled department change to radiology for nurses and doctors
Building
- Rooms in management mode can be used as a planning tool (before constructing foundations)
- Move room tool (available under prefabs)
- Automatically hiding objects when building/deleting walls
- When placing a prefab that will add foundations underneath, the visualization is now consistent with using the foundations tool
- A new notification on the main panel for 'out of funds'
- More colors for doors
Fixes
- Fixed planned procedures not cancelled if one of the reserved employees gets fired
- Fixed few issues with closing departments (for example janitors currently in a bathroom wouldn't return their carts)
- Fixed missing department state update when switching certain roles
- Fixed janitor's portraits sometimes incorrectly showing up in management mode in rooms they're cleaning
- Fixed broken layout of symptoms panel in patient's card in case there's more than 16 symptoms
- Fixed dirty environment satisfaction modifier applied to characters way too late
- Fixed portraits of patients shown above lab equipment rendered also on incorrect floors
- Fixed wrong floor type applied when destroying foundations on above-the-ground floors
- Fixed radiologist's too impatient behavior when idle
- Fixed patients going to their department's waiting room even if another department's lab is processing their sample
- Fixed patients without planned examinations slowing down waiting rooms by waiting for their original doctor
- Fixed table of employees stuck with wrong filter in a couple of cases
- Fixed lab procedures sometimes stuck in the 'sampling finished' state for hospitalized patients
- Fixed a couple of treatments not available at ICU
- Fixed bladder not kept reset for immobile HDU patients
- Fixed a couple of hidden errors in specific procedures
- Fixed collapse script sometimes selecting doctors according to incorrect hospitalization type
- Fixed tables errorong out on invalid data when opened while another save was being loaded
- Fixed url on the bug reporting button in main menu (was using the wrong top level domain after changes on forumotion's side)
- Fixed 'no workspace' notification popping up for fired employees
- Fixed automatic switch to new automatically created departments (this would affect old saves where the lab department gets automatically created)
- Fixed sinks allowed to be placed on bins but then immediately deleted
- Fixed popups blinking when pressing escape
- Fixed total satisfaction not recalculated when patients respawn for their second visit, fixed satisfaction not always updated when modifiers get reset
- Fixed reserved tiles allowed to be selected to be cleaned by janitors (so they don't wipe collapsed patients)
- Fixed examination availability not updated when AI switches (hospitalized) patient's department
- Fixed an error if a patient is sent away while the paramedic who originally brought them is still walking through the hospital
- Fixed rotation of multiple rooms in prefabs
- Fixed examination list in patient card not updated if a department that provides some of the procedures gets closed
- Fixed radiologists not showing patient and examination in their card when running examinations on clinic patients
- Fixed bladder/food scripts cancelled when cancelling planned treatments when patient is filling needs
- Fixed popups previously moved by the player appearing on top of ingame menu, fixed menu not opened by escape if a popup is active




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